Image of 3D printed objects.

Virtual and Smart Replicas – What can they do for Heritage?

If we could make 3D printed replicas of our collections, what could we use them for? Could we make them ‘smart’ and respond to the way visitors handle and explore them? And what about recontextualising virtual replicas, what happens when we (virtually) place them back into their original [...]

Interactive display cases

Creating the meSchcases

The meSchcases are a series of augmented, networked display cases that were created for use in Museon. They were created as part of a collaboration between Museon and SHU for deployment during the Ecsite 2014 conference. This post will cover the implementation and deployment of the meSchcases.

A new “Companion Novel” in the trenches of the First World War

After building the first set of prototypes, the next challenge is to test the prototypes in a different surrounding, charged with different content. MeSch consortium partner Museo della Guerra chose the Companion Novel prototype to adapt to their needs and content.

meSch project achieves first milestone

The project's first annual review meeting with EU project reviewers took place on March 24th and 25th 2014 at the Allard Pierson Museum, Amsterdam. Having already had a long review preparation weekend on the 22nd and 23rd of March, it was a very demanding few days for all [...]

What have we achieved after one year?

After a succesful review of the meSch project in March 2014 we are already full speed ahead in year 2. It is time to look back at research progress and achievements that were made in the first year. What have we done so far to achieve our goals? [...]

A visitor generated exhibit

In May the Museon in The Hague will organize the annual Ecsite conference. One of the full day preconference sessions is even dedicated to the ‘power of objects’. It is therefore obvious that meSch technology should be visible during the conference days. The question was, what kind of [...]

Using Augmented Reality in the Museum

How do you use Augmented Reality (AR) in a museum context? What are the usability differences of using iPads for AR compared to hiding an iPhone screen in a one-hand loupe device? A group of Virtual Museum Innovators got to compare results of the Allard Pierson Museum's AR [...]

New Video: Introducing the Loupe Prototype

In co-creation with museum staff, heritage professionals and curators, the Waag Society has developed a prototype for a new way of interacting with heritage objects in a museum. This prototype in the shape of a magnifying glass, makes it possible to bring objects to life with images, overlays, [...]

Revealing ‘Hidden Treasures’ in Cultural Heritage

With 47 people on the waiting list one can say that the meSch related event ‘Museum Engagement and Digital Technologies’ sparked colossal interest. The event was fully booked two months ahead and those cultural heritage and technology enthusiasts who got to participate engaged with emerging 3D printing and [...]

meSch Co-Design Workshop: Developing Scenarios and Generating User-System Requirements

Between the 15th and 17th of January, a co-design workshop organised by Waag Society, Sheffield Hallam University and the University of Limerick was held in Limerick, Ireland. Through co-design, the future users of the meSch toolkit - cultural heritage professionals - are encouraged to collaborate with designers, technologists, [...]