A new year at meSch, where do we stand

March 18, 2016 Wietske van den Heuvel

Last week, on March 10 and 11, the meSch project was reviewed by the European Commission and passed with flying colours. A number of products have been developed in the last year and will be improved in the next. For the user, this range of products and outcomes [...]

Shaping personalized museum experiences

February 17, 2016 Elena Not

Engaging visitors with the right information at the right time and with the most effective type of interaction during their museum experience is one of the crucial issues curators are keen to invest effort in to make visits enjoyable, memorable, and instructive for their varied audience.

Visitor Behaviour Analysis: Connecting the Physical to the Digital in Museums

February 9, 2016 Seyyed Hadi Hashemi

How do you improve your visitors' experience, motivate them to stay longer and explore more digital collections online? In this blog post, we show how we try to understanding visitor behaviour and use it to personalize recommendations about interesting and unseen digital heritage in Europeana.

New Video: A tangible museum experience at the Allard Pierson Museum

January 21, 2016 Merel van der Vaart

This video gives an impression of the way meSch technology was used in the temporary exhibition Feint - Illusion in Ancient Greek Art at the Allard Pierson Museum, the Archaeology museum of the University of Amsterdam, the Netherlands.

Podcast: A conversation about the Loupe with The Versatilist

January 21, 2016 Merel van der Vaart

meSch researchers Dr. Areti Damala and Merel van der Vaart spoke with Patrick O'Shea from the Immersive Learning Research Network to discuss the use and role of Augmented Reality in the Loupe, one of the meSch prototypes.

How do you run a co-design workshop? Find out in our new publication and get started!

January 13, 2016 Fiona McDermott

One of the pillars that meSch is built upon is co-design. It means that all our prototypes and exhibitions are developed in cooperation between designers, cultural heritage professionals, technical personnel and future users. The recently submitted deliverable, “D1.1 Co-Design and Collaborative Learning”, documents and reflects upon the overarching [...]

The Loupe strikes again at the Hunt Museum in Ireland

January 11, 2016 Laura Maye

The Hunt Museum explored further use of the meSch Loupe - an augmented reality tool that can be used intuitively by the visitor to further explore the collections. Its use was so popular amongst visitors, that the museum decided to reintroduce it for another exhibition.

What happens at a GLAM Innovation Lab?

January 11, 2016 Merel van der Vaart

In order to facilitate successful digital innovation in our heritage organisations, we need to change the way we think about technology. We may even need to change the way we think about ourselves. On 20 November 2015 meSch, together with Acuity Design and Digital Identities, organised its second [...]

Beyond digital Storytelling: meSch tools for education

December 16, 2015 Dick van Dijk

Dick van Dijk shares his views on the meSch workshop at Online Educa Berlin, that was held at the beginning of December 2015. Exploring the meSch technology as a potential educational tool.

Personalisation after the visit: Keeping a personal connection with the exhibition

November 16, 2015 Elena Not

How to keep a connection with visitors that have just experienced your museum exhibition? Will they recall what they have seen, heard, experienced for long? Will they ever get in touch with the online resources that the museum offers or will they suggest others to come and visit?