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Do it together: The effect of curators, designers, and technologists sharing the making of new interactive visitors’ experiences
Tangible interaction offers new ways to engage users with digital systems through material means. We use ubiquitous computing to create reactive spaces and smart objects that seamlessly blend with the […]
This year’s edition of the NMC Horizon Report features work in meSch for the 2nd consecutive year. The report is produced by a body of 44 experts in partnership with […]
This paper was published in a special issue of ACM Interactions magazine dedicated to “Communities and Technologies”. Cultural heritage is a variegated field of inquiry for human-computer interaction (HCI), including […]
Paper presented at TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, February 2016). This paper presents the design, creation and use of tangible smart replicas in a […]
Paper presented at CSCW 2016, the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, CA, 28 February-03 March, 2016) In this paper we reflect on the […]
Studying a Studying a Community of Volunteers at a Historic Cemetery to Inspire Interaction Concepts
Paper published in the Proceedings of Communities & Technologies 2015. It was presented at the conference held in Limerick (Ireland), 27 June-1 July 2015. This paper presents empirical fieldwork conducted […]
This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of […]
This paper was presented at the 2015 Digital Heritage Congress in Granada, Spain. It describes a study that was carried out at the Allard Pierson Museum, using the Loupe prototype as a tool to provided visitors with a primarily text-based Augmented Reality experience.