This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of […]
This paper was presented at the 2015 Digital Heritage Congress in Granada, Spain. It describes a study that was carried out at the Allard Pierson Museum, using the Loupe prototype as a tool to provided visitors with a primarily text-based Augmented Reality experience.
We have produced a new video, which gives an insight into the use of meSch technology in the temporary exhibition ‘Feint – Illusion in Ancient Greek Art’ at the Allard Pierson Museum in Amsterdam, the Netherlands.
Video that gives an impression of the use of smart objects in an actual museum exhibition and the visitor´s reactions to it.
In their article “Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience” the authors report in detail the co-design, setup and […]
Demonstration of the mobile content editing tool that can be used on site to change content in the displays.
CoDICE, Codesigning DIgital Cutlural Encounters, is a software platform tending a bridge between software engineering and design thinking. With this tool, developers and designers can work together in the same programme, thus enhancing the development strategy.
The paper describes our work undertaken as part of a EU-funded collaborative project involving twelve partners from six European countries, aiming to provide a platform for the creation of tangible smart exhibits to enable heritage professionals to design and assemble physical artefacts enriched by digital content in a DIY manner. Our approach is grounded on principles of co-design, the broad participation of designers, developers and stakeholders into the process, and on a Do-It-Yourself philosophy to making and experimentation. Hands-on design and prototyping workshops are employed throughout the project to inform and shape development. The paper focuses on these co-design activities, wherein cultural heritage professionals (CHPs), designers and technologists work together in local and consortium-wide workshops to co-create the DIY platform. It presents the results of an investigation into the design thinking, practices, and processes of a particular set of users – cultural heritage professionals – who are involved in the design and realisation of cultural heritage exhibitions involving digital interactive technologies.
Within cultural heritage, curators, exhibition designers and other professionals are increasingly involved in the design of exhibits that make use of interactive digital technologies to engage visitors in novel ways. While a body of work on the design and evaluation of interactive exhibitions exists in HCI and Interaction Design, little research has been conducted thus far on understanding how cultural heritage professionals engage in the design of interactive exhibitions in terms of their attitudes, process, expectations and understandings of technology. In this paper, we present the results from an interview study involving cultural heritage professionals and aimed at understanding their involvement in designing interactive exhibitions. Our findings could provide the HCI community with a better understanding of the strategies and aspirations of domain professionals regarding interactive exhibitions, and to identify new ways to engage with them – particularly as these professionals’ knowledge and understanding of interactive digital technologies becomes more advanced.
This paper was presented at the NODEM 2014 conference in Warsaw, Poland on 2 December 2014. It describes research carried out by the Allard Pierson Museum’s NewMediaLab, focusing on visitor’s ability to link virtual environments and real objects, as well as the role of instruction for on-gallery interactive installations.