This brochure has been made for the Limerick City of Culture 2014. As part of the programme for Limerick City of Culture 2014, the Interaction Design Centre at the University of […]
The clip is a demo of the Companion Novel, a book-like device that allows visitors of an outdoor heritage to select a theme and then receive personalised information at specific […]
Abstract: Throughout recent years new input modalities found their way into consumer electronics. Recognizing body posture and gestures in the three dimensional space is now possible using hardware that is […]
Abstract: There is a lot of potential for Do-It-Yourself (DIY) approaches using digital technologies in cultural heritage institutions. In fact, some cultural institutions are already engaging in some DIY activities […]
Keynote: Digital-Material Hybrid Objects and Augmented Spaces to Support the Social Experience of Heritage
Abstract: Digital technology for cultural heritage has been so far designed to favour the delivery of information over the sensorial experience of being there.This approach has had unwelcome consequences such as […]
Abstract: The emergence of many new embedded computing platforms has lowered the hurdle for creating ubiquitous computing devices. Here, the authors highlight some of the newer platforms, communication technologies, sensors, […]
The summer edition of Review, the magazine of Sheffield Hallam University, featured an interview with meSch researcher Luigina Ciolfi.
Abstract: This paper discusses seminal contributions by and current open challenges for CSCW in the study of cultural heritage practices. It provides an overview of key issues relating to social […]
The July/ August 2013 issue of ACM Interactions Magazine featured an article introducing the meSch project. The article can be accessed via this link (only for readers with access to […]
The meSch factsheet with a short description of the project, its goals, the project partners and contact information.