Keynote: Digital-Material Hybrid Objects and Augmented Spaces to Support the Social Experience of Heritage

Abstract: Digital technology for cultural heritage has been so far designed to favour the delivery of information over the sensorial experience of being there.This approach has had unwelcome consequences such as […]

Ingredients for a New Wave of Ubicomp Products

Abstract: The emergence of many new embedded computing platforms has lowered the hurdle for creating ubiquitous computing devices. Here, the authors highlight some of the newer platforms, communication technologies, sensors, […]

The Collaborative Work of Heritage: Open Challenges for CSCW

Abstract: This paper discusses seminal contributions by and current open challenges for CSCW in the study of cultural heritage practices. It provides an overview of key issues relating to social […]

Integrating Material and Digital: a New Way for Cultural Heritage

The July/ August 2013 issue of ACM Interactions Magazine featured an article introducing the meSch project. The article can be accessed via this link (only for readers with access to […]

Sustainable DIY Technologies Servicing Cultural Heritage Professionals

Abstract: The aim of this research is to demonstrate how DIY technologies can be used by cultural heritage professionals to create interactive experiences. Many interactive installations, such as the Retracing the Past, […]

Perceiving Layered Information on 3D Displays Using Binocular Disparity

Abstract: 3D displays are hitting the mass market. They are integrated in consumer TVs, notebooks, and mobile phones and are mainly used for virtual reality as well as video content. We […]

Towards Understanding the Cognitive Effects of Interactivity

Abstract: Cheap and easy-to-deploy consumer hardware, such as the Microsoft Kinect, touch screens, and smartphones drive an increasing proliferation of public space with interactive applications. Such applications include artistic, playful, […]

Cognitive effects of interactive public display applications

Abstract: Many public displays are nowadays equipped with different types of sensors. Such displays allow engaging and persistent user experiences to be created, e.g., in the form of gesture-controlled games or […]

Curators in the Loop: a Quality Control Process for Personalization for Tangible Interaction in Cultural Heritage

Abstract: Personalization research for the Cultural Heritage domain has mostly focused on supporting the visitors by automatically creating the narratives and the visit experience. The meSch project shifts the focus […]

How Can Personalization Shape Social Action in Cultural Spaces?

Abstract: Museums and other cultural heritage spaces are social. Personalization, while accommodating diversity, tends to isolate because it focuses on the content delivered more than the sensorial experience of being […]