
meSch@museumsandtheweb 2016
Museums and the Web (MW) is one of the bigger international heritage conferences, and this year in its 20th edition. The 2016 edition was held in April in Los Angeles.

Urban safari with meSch
meSch hosted a workshop at the conference Identity Matters on April 15 in Amsterdam. Identity is a fluid concept, changing in time and place. Cultural heritage can play an important role in shaping this identity, but how can institutions respond to this ever-evolving concept?

A new year at meSch, where do we stand
Last week, on March 10 and 11, the meSch project was reviewed by the European Commission and passed with flying colours. A number of products have been developed in the last year and will be improved in the next. For the user, this range of products and outcomes [...]

Shaping personalized museum experiences
Engaging visitors with the right information at the right time and with the most effective type of interaction during their museum experience is one of the crucial issues curators are keen to invest effort in to make visits enjoyable, memorable, and instructive for their varied audience.

Visitor Behaviour Analysis: Connecting the Physical to the Digital in Museums
How do you improve your visitors' experience, motivate them to stay longer and explore more digital collections online? In this blog post, we show how we try to understanding visitor behaviour and use it to personalize recommendations about interesting and unseen digital heritage in Europeana.

New Video: A tangible museum experience at the Allard Pierson Museum
This video gives an impression of the way meSch technology was used in the temporary exhibition Feint - Illusion in Ancient Greek Art at the Allard Pierson Museum, the Archaeology museum of the University of Amsterdam, the Netherlands.

Podcast: A conversation about the Loupe with The Versatilist
meSch researchers Dr. Areti Damala and Merel van der Vaart spoke with Patrick O'Shea from the Immersive Learning Research Network to discuss the use and role of Augmented Reality in the Loupe, one of the meSch prototypes.

How do you run a co-design workshop? Find out in our new publication and get started!
One of the pillars that meSch is built upon is co-design. It means that all our prototypes and exhibitions are developed in cooperation between designers, cultural heritage professionals, technical personnel and future users. The recently submitted deliverable, “D1.1 Co-Design and Collaborative Learning”, documents and reflects upon the overarching [...]

The Loupe strikes again at the Hunt Museum in Ireland
The Hunt Museum explored further use of the meSch Loupe - an augmented reality tool that can be used intuitively by the visitor to further explore the collections. Its use was so popular amongst visitors, that the museum decided to reintroduce it for another exhibition.

What happens at a GLAM Innovation Lab?
In order to facilitate successful digital innovation in our heritage organisations, we need to change the way we think about technology. We may even need to change the way we think about ourselves. On 20 November 2015 meSch, together with Acuity Design and Digital Identities, organised its second [...]
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Material Encounters with digital Cultural Heritage