
Case Studies: We have lift-off
The proof of the pudding is in the eating, as the saying goes. If that’s the case, then the case studies are a meSch meal of many courses, serving the fine cuisine cooked up by the various meSch work packages. Now most of the building blocks of the [...]

Apply now to validate innovative technologies for cultural heritage
eCultValue has chosen meSch technology for validation in Living Labs. If you want to try out meSch technology in your own institution, then this is your chance! The call for proposals is open until September 10th, 2014.

CoDICE, using software tools to support co-design activities
The meSch project is grounded on principles of co-design: the participation of designers, developers and cultural heritage professionals into the process of creation and evaluation as equal partners. In order to sustain these co-design activities, the UC3M team is developing a software kit called CoDICE, (COdesigning DIgital Cultural [...]

What we learned from analysing museum educational material
How do curators prepare and personalise content to serve different learning goals, themes, topics and audiences? If we want to create an authoring tool that allows cultural heritage professionals to create adaptive digital content that augments and personalises the museum experience for different visitors, we need to gain [...]


Virtual and Smart Replicas – What can they do for Heritage?
If we could make 3D printed replicas of our collections, what could we use them for? Could we make them ‘smart’ and respond to the way visitors handle and explore them? And what about recontextualising virtual replicas, what happens when we (virtually) place them back into their original [...]

Creating the meSchcases
The meSchcases are a series of augmented, networked display cases that were created for use in Museon. They were created as part of a collaboration between Museon and SHU for deployment during the Ecsite 2014 conference. This post will cover the implementation and deployment of the meSchcases.

A new “Companion Novel” in the trenches of the First World War
After building the first set of prototypes, the next challenge is to test the prototypes in a different surrounding, charged with different content. MeSch consortium partner Museo della Guerra chose the Companion Novel prototype to adapt to their needs and content.

Massive meSch presence at TEI2014
meSch had a massive presence at the 8th International Conference on Tangible, Embedded and Embodied Interaction, short TEI. Team members and associated researchers from Sheffield Hallam, University of Strathclyde, University of Stuttgart, University Carlos III Madrid and the Fondazione Bruno Kessler attended TEI 2014.

meSch project achieves first milestone
The project's first annual review meeting with EU project reviewers took place on March 24th and 25th 2014 at the Allard Pierson Museum, Amsterdam. Having already had a long review preparation weekend on the 22nd and 23rd of March, it was a very demanding few days for all [...]
Material Encounters with digital Cultural Heritage