
What have we achieved after one year?
After a succesful review of the meSch project in March 2014 we are already full speed ahead in year 2. It is time to look back at research progress and achievements that were made in the first year. What have we done so far to achieve our goals? [...]

A visitor generated exhibit
In May the Museon in The Hague will organize the annual Ecsite conference. One of the full day preconference sessions is even dedicated to the ‘power of objects’. It is therefore obvious that meSch technology should be visible during the conference days. The question was, what kind of [...]

Using Augmented Reality in the Museum
How do you use Augmented Reality (AR) in a museum context? What are the usability differences of using iPads for AR compared to hiding an iPhone screen in a one-hand loupe device? A group of Virtual Museum Innovators got to compare results of the Allard Pierson Museum's AR [...]

New Video: Introducing the Loupe Prototype
In co-creation with museum staff, heritage professionals and curators, the Waag Society has developed a prototype for a new way of interacting with heritage objects in a museum. This prototype in the shape of a magnifying glass, makes it possible to bring objects to life with images, overlays, [...]

Revealing ‘Hidden Treasures’ in Cultural Heritage
With 47 people on the waiting list one can say that the meSch related event ‘Museum Engagement and Digital Technologies’ sparked colossal interest. The event was fully booked two months ahead and those cultural heritage and technology enthusiasts who got to participate engaged with emerging 3D printing and [...]

meSch Co-Design Workshop: Developing Scenarios and Generating User-System Requirements
Between the 15th and 17th of January, a co-design workshop organised by Waag Society, Sheffield Hallam University and the University of Limerick was held in Limerick, Ireland. Through co-design, the future users of the meSch toolkit - cultural heritage professionals - are encouraged to collaborate with designers, technologists, [...]

New in Outputs: Video Registration of a meSch Workshop (November 2013)
On 27 and 28 November 2013, the Waag Society - one of the institutions in the meSch consortium - hosted a co-creation and brainstorming workshop in Amsterdam. A video registration of the workshop is now online in the outputs section of this website.

Join the “Tools and Methods for Creating Interactive Artifacts” Studio at TEI 2014
In the context of the meSch project, Thomas Kubitza, Norman Pohl, Tilman Dingler, Albrecht Schmidt, Daniela Petrelli, and Nick Dulake are organizing a studio at TEI 2013, the 8th International Conference on Tangible, Embedded and Embodied Interaction on February 16th. The studio entitled "Tools and Methods for Creating [...]

Mesched up: A First Set of Physical Components for the Creation of Interactive Exhibits
Embedding interactive technology into museum installations can provide many benefits for visitors as well as for curators. At the same time it is a challenging task from the design as well as from the technical perspective. In this blog post the meSch team at the University of Stuttgart [...]

The Heart of an Object – Testing and Refining Prototypes of Smart Objects
On 27th and 28th of November several meSch teams of the different partner institutions involved in the project met in Amsterdam to showcase and test the developed prototypes of smart objects. On the second day, museum and heritage professionals from inside and outside the consortium were invited to [...]
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Material Encounters with digital Cultural Heritage