How does the form of the interactive object affect the visiting experience?
The experience with tangible interaction is changed by the form of the object we interact with. In a study carried out on the trenches of WWI, we experimented with changing […]
meSch workshop in Israel
On the 5th and the 6th of December 2016, the University of Haifa held a workshop about technology of cultural heritage. It was organized in the context of bilateral activities […]
Digital Tools for Museum Professionals: Limerick, Ireland, 19-20 January 2017
Two days workshop organised by the Interaction Design Centre at the University of Limerick, as part of the EU meSch project. Are you a museum professional interested in emerging technologies […]
meSch and Friends – Sheffield 26th & 27th November
Are you a museum professional who is curious about emerging digital technologies? Are you ready to have a go at designing and developing interactive exhibitions / installations?
Shaping personalized museum experiences
Engaging visitors with the right information at the right time and with the most effective type of interaction during their museum experience is one of the crucial issues curators are keen to invest effort in to make visits enjoyable, memorable, and instructive for their varied audience.
Visitor Behaviour Analysis: Connecting the Physical to the Digital in Museums
How do you improve your visitors' experience, motivate them to stay longer and explore more digital collections online? In this blog post, we show how we try to understanding visitor behaviour and use it to personalize recommendations about interesting and unseen digital heritage in Europeana.
New Video: A tangible museum experience at the Allard Pierson Museum
This video gives an impression of the way meSch technology was used in the temporary exhibition Feint - Illusion in Ancient Greek Art at the Allard Pierson Museum, the Archaeology museum of the University of Amsterdam, the Netherlands.
Podcast: A conversation about the Loupe with The Versatilist
meSch researchers Dr. Areti Damala and Merel van der Vaart spoke with Patrick O'Shea from the Immersive Learning Research Network to discuss the use and role of Augmented Reality in the Loupe, one of the meSch prototypes.
The Loupe strikes again at the Hunt Museum in Ireland
The Hunt Museum explored further use of the meSch Loupe - an augmented reality tool that can be used intuitively by the visitor to further explore the collections. Its use was so popular amongst visitors, that the museum decided to reintroduce it for another exhibition.
What happens at a GLAM Innovation Lab?
In order to facilitate successful digital innovation in our heritage organisations, we need to change the way we think about technology. We may even need to change the way we think about ourselves. On 20 November 2015 meSch, together with Acuity Design and Digital Identities, organised its second [...]
Material Encounters with digital Cultural Heritage