
This museum makes me feel… – an interactive word game
Creative Technology student Szandra Iván recently graduated at the University of Twente (The Netherlands) with an exploration of new prototypes that would fit the context of the meSch project. Her graduation project resulted in an interactive word game that evokes reflection on one’s feelings towards the artworks on [...]

Teaching user-centred design to heritage students
The UC3M team has been carrying out workshops where students approached the design and early prototyping of smart objects to enhance the user experience with cultural heritage objects or sites. The goal was to promote reflection upon the features that will make such experiences richer before focusing on [...]

Presenting hidden layers in an exhibition
Is The Hague and the Atlantic Wall successful? Yes! Did it work out as we expected or hoped? Not completely! In a small series of blogposts we will look at different aspects. In this first post we will look at the overall role of meSch in the exhibition [...]

Participate in our visitor study!
Are you traveling to or visiting The Hague, The Netherlands, between June 12th and June 21st? Are you living in or near The Hague and would you like to help us with one of our visitor studies? Would you like to see the Atlantik Wall exhibition and learn [...]

meSch in NMC Horizon Report Museum Edition
The report identifies six key trends, six significant challenges, and six important developments in technology across three adoption horizons over the next five years, giving museum leaders and staff a valuable guide for strategic technology planning.

After the visit: Will a personalized exhibition souvenir lead to user generated content?
In a series of blog posts Hub Kockelkorn from Museon takes us behind the scenes of the first meSch enhanced exhibition ever to reveil how the smart technology was used. This is the third blogpost in the series.

Beyond the audio guide: Why we use earpieces and projections
In a series of blog posts Hub Kockelkorn from Museon takes us behind the scenes of the first meSch enhanced exhibition ever to reveil how meSch technology was used. This is the second blogpost in the series. The previous blog post was about our expectations with regards to the use of smart replicas. This [...]

Why do we use smart replicas in the museum?
On April 10th, 2015, the first meSch enhanced exhibition will be opened to the public at Museon, a Dutch museum and partner in meSch. 'The Hague and the Atlantic Wall - War in the City of Peace' is the first exhibition ever that has been realized with fully [...]

CoDICE screencast: see how it works
The team from meSch partner UC3M has developed a software platform called CoDICE, short for Codesigning DIgital Cutlural Encounters.

Call for Papers: Cultural Heritage Communities: Technologies and Challenges
meSch will host a workshop at the Communities & Technologies Conference 2015 to discuss examples of community involvement in cultural heritage and of related technology design and use. This workshop lets us explore issues that are at the core of the meSch process and that are strengthening further as [...]
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Material Encounters with digital Cultural Heritage