What challenges are different communities facing when caring for, approaching and communicating heritage holdings? And how do they use technology to facilitate and aid their activities? These were the main questions that an international group of researchers and cultural heritage professionals explored during a an international workshop in June in [...]
Creative Technology student Szandra Iván recently graduated at the University of Twente (The Netherlands) with an exploration of new prototypes that would fit the context of the meSch project. Her graduation project resulted in an interactive word game that evokes reflection on one’s feelings towards the artworks on [...]
The UC3M team has been carrying out workshops where students approached the design and early prototyping of smart objects to enhance the user experience with cultural heritage objects or sites. The goal was to promote reflection upon the features that will make such experiences richer before focusing on [...]
The report identifies six key trends, six significant challenges, and six important developments in technology across three adoption horizons over the next five years, giving museum leaders and staff a valuable guide for strategic technology planning.
In a series of blog posts Hub Kockelkorn from Museon takes us behind the scenes of the first meSch enhanced exhibition ever to reveil how meSch technology was used. This is the second blogpost in the series. The previous blog post was about our expectations with regards to the use of smart replicas. This [...]
On April 10th, 2015, the first meSch enhanced exhibition will be opened to the public at Museon, a Dutch museum and partner in meSch. 'The Hague and the Atlantic Wall - War in the City of Peace' is the first exhibition ever that has been realized with fully [...]
The team from meSch partner UC3M has developed a software platform called CoDICE, short for Codesigning DIgital Cutlural Encounters.
meSch will host a workshop at the Communities & Technologies Conference 2015 to discuss examples of community involvement in cultural heritage and of related technology design and use. This workshop lets us explore issues that are at the core of the meSch process and that are strengthening further as [...]
As potential providers of new technology for museums, we are aware of the gap between existing museum practices and progressive technology. Most of the times, the two just don't meet naturally. It is therefore of great importance, that intermediate bodies, such as the eCult Observatory, bring together cultural [...]
There’s no such thing as testing technology for real, in place, with users. The amount of feedback that can be gained out of the lab on the technical issues, emotional impact, content adequacy, and interaction effectiveness is invaluable.