
Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition
Paper presented at TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, February 2016). This paper presents the design, creation and use of tangible smart replicas in a […]

Articulating Co-Design in Museums: Reflection on Two Participatory Processes
Paper presented at CSCW 2016, the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, CA, 28 February-03 March, 2016) In this paper we reflect on the […]

Studying a Studying a Community of Volunteers at a Historic Cemetery to Inspire Interaction Concepts
Paper published in the Proceedings of Communities & Technologies 2015. It was presented at the conference held in Limerick (Ireland), 27 June-1 July 2015. This paper presents empirical fieldwork conducted […]

Evaluating tangible and multisensory museum experiences: Lessons learned
This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of […]

Through the Loupe: Visitor engagement with a primarily text-based handheld AR application
This paper was presented at the 2015 Digital Heritage Congress in Granada, Spain. It describes a study that was carried out at the Allard Pierson Museum, using the Loupe prototype as a tool to provided visitors with a primarily text-based Augmented Reality experience.

New video: A tangible museum experience at the Allard Pierson Museum
We have produced a new video, which gives an insight into the use of meSch technology in the temporary exhibition ‘Feint – Illusion in Ancient Greek Art’ at the Allard Pierson Museum in Amsterdam, the Netherlands.

Smart object enhanced museum exhibition: Atlantik Wall at the Museon
Video that gives an impression of the use of smart objects in an actual museum exhibition and the visitor´s reactions to it.

Audio-based narratives for the trenches of World War I
In their article “Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience” the authors report in detail the co-design, setup and […]

New video: mobile content editor
Demonstration of the mobile content editing tool that can be used on site to change content in the displays.

CoDICE: Co-designing Digital Cultural Encounters
CoDICE, Codesigning DIgital Cutlural Encounters, is a software platform tending a bridge between software engineering and design thinking. With this tool, developers and designers can work together in the same programme, thus enhancing the development strategy.
Material Encounters with digital Cultural Heritage