Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition

March 8, 2016 Luigina Ciolfi

Paper presented at TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, February 2016). This paper presents the design, creation and use of tangible smart replicas in a […]

Articulating Co-Design in Museums: Reflection on Two Participatory Processes

March 8, 2016 Luigina Ciolfi

Paper presented at CSCW 2016, the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, CA, 28 February-03 March, 2016) In this paper we reflect on the […]

Studying a Studying a Community of Volunteers at a Historic Cemetery to Inspire Interaction Concepts

March 8, 2016 Luigina Ciolfi

Paper published in the Proceedings of Communities & Technologies 2015. It was presented at the conference held in Limerick (Ireland), 27 June-1 July 2015. This paper presents empirical fieldwork conducted […]

Evaluating tangible and multisensory museum experiences: Lessons learned

March 2, 2016 Monika Lechner

This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of […]

Through the Loupe: Visitor engagement with a primarily text-based handheld AR application

January 21, 2016 Merel van der Vaart

This paper was presented at the 2015 Digital Heritage Congress in Granada, Spain. It describes a study that was carried out at the Allard Pierson Museum, using the Loupe prototype as a tool to provided visitors with a primarily text-based Augmented Reality experience.

New video: A tangible museum experience at the Allard Pierson Museum

January 19, 2016 Merel van der Vaart

We have produced a new video, which gives an insight into the use of meSch technology in the temporary exhibition ‘Feint – Illusion in Ancient Greek Art’ at the Allard Pierson Museum in Amsterdam, the Netherlands.

Smart object enhanced museum exhibition: Atlantik Wall at the Museon

October 29, 2015 admin

Video that gives an impression of the use of smart objects in an actual museum exhibition and the visitor´s reactions to it.

Audio-based narratives for the trenches of World War I

September 16, 2015 Mark Marshall

In their article “Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience” the authors report in detail the co-design, setup and […]

New video: mobile content editor

May 21, 2015 Thomas Kubitza

Demonstration of the mobile content editing tool that can be used on site to change content in the displays.

CoDICE: Co-designing Digital Cultural Encounters

March 6, 2015 Paloma Díaz Pérez

CoDICE,  Codesigning DIgital Cutlural Encounters, is a software platform tending a bridge between software engineering and design thinking. With this tool, developers and designers can work together in the same programme, thus enhancing the development strategy.

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