The paper describes our work undertaken as part of a EU-funded collaborative project involving twelve partners from six European countries, aiming to provide a platform for the creation of tangible smart exhibits to enable heritage professionals to design and assemble physical artefacts enriched by digital content in a DIY manner. Our approach is grounded on principles of co-design, the broad participation of designers, developers and stakeholders into the process, and on a Do-It-Yourself philosophy to making and experimentation. Hands-on design and prototyping workshops are employed throughout the project to inform and shape development. The paper focuses on these co-design activities, wherein cultural heritage professionals (CHPs), designers and technologists work together in local and consortium-wide workshops to co-create the DIY platform. It presents the results of an investigation into the design thinking, practices, and processes of a particular set of users – cultural heritage professionals – who are involved in the design and realisation of cultural heritage exhibitions involving digital interactive technologies.
Within cultural heritage, curators, exhibition designers and other professionals are increasingly involved in the design of exhibits that make use of interactive digital technologies to engage visitors in novel ways. While a body of work on the design and evaluation of interactive exhibitions exists in HCI and Interaction Design, little research has been conducted thus far on understanding how cultural heritage professionals engage in the design of interactive exhibitions in terms of their attitudes, process, expectations and understandings of technology. In this paper, we present the results from an interview study involving cultural heritage professionals and aimed at understanding their involvement in designing interactive exhibitions. Our findings could provide the HCI community with a better understanding of the strategies and aspirations of domain professionals regarding interactive exhibitions, and to identify new ways to engage with them – particularly as these professionals’ knowledge and understanding of interactive digital technologies becomes more advanced.
This paper was presented at the NODEM 2014 conference in Warsaw, Poland on 2 December 2014. It describes research carried out by the Allard Pierson Museum’s NewMediaLab, focusing on visitor’s ability to link virtual environments and real objects, as well as the role of instruction for on-gallery interactive installations.
This paper was presented at the NODEM 2014 conference, an interdisciplinary conference forum that connects various disciplines and professions related to digital cultural heritage, which took place from December 1th […]
The paper was presented in at the annual conference of CIDOC, the International Committee for Documentation of ICOM, in the session Session K: Access to Cultural Heritage. It took place from 6th – 11th of September 2014 in Dresden, Germany.
This video explains in two and a half minutes what meSch is all about and what our prototypes are capable of.
Interactive display cases have been installed at the Museon during the ECSITE 2014 conference. This factsheet explains the concept of the cases and lists all objects and their hashtags (#).
meSch prototype: the loupe from Waag Society on Vimeo. This video shows the loupe, a prototype developed by Waag Society for the meSch project. The loupe is a tool to explore the stories behind museum pieces. […]
http://youtu.be/q8NdtIYZgw8 This video is a registration of a co-creation and brainstorming session hosted by the Waag Society in Amsterdam (The Netherlands) on November 27 and 28 2013. The workshop revolved […]
Abstract: In order to better explore the opportunities for tangible interaction in new areas such as the home or cultural heritage sites, we used multiple rapidly-developed prototypes that take advantage […]