
Exploring Historical, Social and Natural Heritage: Challenges for Tangible Interaction Design at Sheffield General Cemetery
Abstract: This paper discusses ongoing research exploring the potential for tangible interaction technologies to enhance activities at Sheffield General Cemetery (SGC), a conservation area of rich historical, social and natural […]

The Challenges and Opportunities Faced by Cultural Heritage Professionals in Designing Interactive Exhibits
Abstract: Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the creation, installation, maintenance and alteration of exhibits that are meant to bring materiality […]

Working in beta – implications for museums and their visitors
Abstract: As the inclusion of New Media is fast becoming an established component of the exhibition development process, a stark division is becoming apparent between a small number of big, often […]

meSch brochure for the Limerick City of Culture 2014
This brochure has been made for the Limerick City of Culture 2014. As part of the programme for Limerick City of Culture 2014, the Interaction Design Centre at the University of […]

The Companion Novel – recorded at the Sheffield General Cemetery
The clip is a demo of the Companion Novel, a book-like device that allows visitors of an outdoor heritage to select a theme and then receive personalised information at specific […]

Interaction Spaces: Interactive Spatial Areas to Control Smart Environments
Abstract: Throughout recent years new input modalities found their way into consumer electronics. Recognizing body posture and gestures in the three dimensional space is now possible using hardware that is […]

Supporting DIY Approaches for Cultural Heritage Professionals through Digital Technology
Abstract: There is a lot of potential for Do-It-Yourself (DIY) approaches using digital technologies in cultural heritage institutions. In fact, some cultural institutions are already engaging in some DIY activities […]

Keynote: Digital-Material Hybrid Objects and Augmented Spaces to Support the Social Experience of Heritage
Abstract: Digital technology for cultural heritage has been so far designed to favour the delivery of information over the sensorial experience of being there.This approach has had unwelcome consequences such as […]

Ingredients for a New Wave of Ubicomp Products
Abstract: The emergence of many new embedded computing platforms has lowered the hurdle for creating ubiquitous computing devices. Here, the authors highlight some of the newer platforms, communication technologies, sensors, […]

Learning Lessons from the virtual world
The summer edition of Review, the magazine of Sheffield Hallam University, featured an interview with meSch researcher Luigina Ciolfi.
Material Encounters with digital Cultural Heritage