Do it together: The effect of curators, designers, and technologists sharing the making of new interactive visitors’ experiences

Tangible interaction offers new ways to engage users with digital systems through material means. We use ubiquitous computing to create reactive spaces and smart objects that seamlessly blend with the […]

meSch features in NMC Horizon Report 2016 Museum Edition

This year’s edition of the NMC Horizon Report features work in meSch for the 2nd consecutive year. The report is produced by a body of 44 experts in partnership with […]

Walking and Designing with Cultural Heritage Volunteers

This paper was published in a special issue of ACM Interactions magazine dedicated to “Communities and Technologies”. Cultural heritage is a variegated field of inquiry for human-computer interaction (HCI), including […]

Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition

Paper presented at TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, February 2016). This paper presents the design, creation and use of tangible smart replicas in a […]

Articulating Co-Design in Museums: Reflection on Two Participatory Processes

Paper presented at CSCW 2016, the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, CA, 28 February-03 March, 2016) In this paper we reflect on the […]

Studying a Studying a Community of Volunteers at a Historic Cemetery to Inspire Interaction Concepts

Paper published in the Proceedings of Communities & Technologies 2015. It was presented at the conference held in Limerick (Ireland), 27 June-1 July 2015. This paper presents empirical fieldwork conducted […]

Evaluating tangible and multisensory museum experiences: Lessons learned

This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of […]

Through the Loupe: Visitor engagement with a primarily text-based handheld AR application

This paper was presented at the 2015 Digital Heritage Congress in Granada, Spain. It describes a study that was carried out at the Allard Pierson Museum, using the Loupe prototype as a tool to provided visitors with a primarily text-based Augmented Reality experience.

Audio-based narratives for the trenches of World War I

In their article “Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience” the authors report in detail the co-design, setup and […]

Co-designing a Collaborative Platform with Cultural Heritage Professionals

The paper describes our work undertaken as part of a EU-funded collaborative project involving twelve partners from six European countries, aiming to provide a platform for the creation of tangible smart exhibits to enable heritage professionals to design and assemble physical artefacts enriched by digital content in a DIY manner. Our approach is grounded on principles of co-design, the broad participation of designers, developers and stakeholders into the process, and on a Do-It-Yourself philosophy to making and experimentation. Hands-on design and prototyping workshops are employed throughout the project to inform and shape development. The paper focuses on these co-design activities, wherein cultural heritage professionals (CHPs), designers and technologists work together in local and consortium-wide workshops to co-create the DIY platform. It presents the results of an investigation into the design thinking, practices, and processes of a particular set of users – cultural heritage professionals – who are involved in the design and realisation of cultural heritage exhibitions involving digital interactive technologies.

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