Interactive Exhibitions Design: What Can We Learn From Cultural Heritage Professionals?

Within cultural heritage, curators, exhibition designers and other professionals are increasingly involved in the design of exhibits that make use of interactive digital technologies to engage visitors in novel ways. While a body of work on the design and evaluation of interactive exhibitions exists in HCI and Interaction Design, little research has been conducted thus far on understanding how cultural heritage professionals engage in the design of interactive exhibitions in terms of their attitudes, process, expectations and understandings of technology. In this paper, we present the results from an interview study involving cultural heritage professionals and aimed at understanding their involvement in designing interactive exhibitions. Our findings could provide the HCI community with a better understanding of the strategies and aspirations of domain professionals regarding interactive exhibitions, and to identify new ways to engage with them – particularly as these professionals’ knowledge and understanding of interactive digital technologies becomes more advanced.

Domus: An On-Gallery Digital Museum Experience in Two Parts

This paper was presented at the NODEM 2014 conference in Warsaw, Poland on 2 December 2014. It describes research carried out by the Allard Pierson Museum’s NewMediaLab, focusing on visitor’s ability to link virtual environments and real objects, as well as the role of instruction for on-gallery interactive installations.

Parallel Exhibits: Combining Physical and Virtual Exhibits

This paper was presented at the NODEM 2014 conference, an interdisciplinary conference forum that connects various disciplines and professions related to digital cultural heritage, which took place from December 1th […]

Reusing existing digital resources in the creation of novel forms of visitor’s experiences

The paper was presented in at the annual conference of CIDOC, the International Committee for Documentation of ICOM, in the session Session K: Access to Cultural Heritage. It took place from 6th – 11th of September 2014 in Dresden, Germany.

Prototyping Tangibles: Exploring Form and Interaction

Abstract: In order to better explore the opportunities for tangible interaction in new areas such as the home or cultural heritage sites, we used multiple rapidly-developed prototypes that take advantage […]

Exploring Historical, Social and Natural Heritage: Challenges for Tangible Interaction Design at Sheffield General Cemetery

Abstract: This paper discusses ongoing research exploring the potential for tangible interaction technologies to enhance activities at Sheffield General Cemetery (SGC), a conservation area of rich historical, social and natural […]

The Challenges and Opportunities Faced by Cultural Heritage Professionals in Designing Interactive Exhibits

Abstract: Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the creation, installation, maintenance and alteration of exhibits that are meant to bring materiality […]

Working in beta – implications for museums and their visitors

Abstract: As the inclusion of New Media is fast becoming an established component of the exhibition development process, a stark division is becoming apparent between a small number of big, often […]

Interaction Spaces: Interactive Spatial Areas to Control Smart Environments

Abstract: Throughout recent years new input modalities found their way into consumer electronics. Recognizing body posture and gestures in the three dimensional space is now possible using hardware that is […]

Supporting DIY Approaches for Cultural Heritage Professionals through Digital Technology

Abstract: There is a lot of potential for Do-It-Yourself (DIY) approaches using digital technologies in cultural heritage institutions. In fact, some cultural institutions are already engaging in some DIY activities […]

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