Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition

Date: February 2016
Paper presented at TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, February 2016). This paper presents the design, creation and use of tangible smart replicas in a […]
Paper presented at TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, February 2016).
This paper presents the design, creation and use of tangible smart replicas in a large-scale museum exhibition. We describe the design rationale for the replicas, the process used in their creation, as well as the implementation and deployment of these replicas in a live museum exhibition. Deployment of the exhibition resulted in over 14000 visitors interacting with the system during the 6 months that the exhibition was open. Based on log data, interviews and observations, we examine the reaction to these smart replicas from the point of view of the museum curators and also of the museum’s visitors and reflect on the fulfilment of our expectations.
Full reference: Marshall, M., Dulake, N., Ciolfi, L., Duranti, D. and Petrelli, D. (2016), “Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition”, Proceedings of TEI 2016 – Tenth Anniversary Conference on Tangible, Embedded and Embodied Interaction, New York: ACM, 159-167.
Material Encounters with digital Cultural Heritage